04:03:47:854NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
04:03:47:902NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
04:03:47:903NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
04:03:47:904NoneStarting the application, version is V1.01.0059-S10, RELEASE (64-bit Standalone, build: 165210)...
Amplitude.Framework.Application:OnApplicationStarting()
04:03:47:904NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.
Amplitude.Mercury.Application:OnApplicationStarting()
04:03:47:917NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
04:03:47:926NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:47:951NoneRegistry file 'C:\Users\The Skogens\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:47:960NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
04:03:48:021NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:03:48:031NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:48:034NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:48:056NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
04:03:48:064NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
04:03:48:197NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
04:03:48:197NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
04:03:48:212NoneUsing digital distribution credentials: 'TheDefenestrator', 0x0110000104c5ba41, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
04:03:48:212NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__105:MoveNext()
04:03:48:214NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
04:03:48:218NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
04:03:48:394NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
04:03:48:415NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
04:03:48:429NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
04:03:48:436NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:560NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:561NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:565NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:03:48:680NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:48:760NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:48:773NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:835NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:835NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:835NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:840NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:841NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:841NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:48:866NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
04:03:48:867None... switching to 2560x1440 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
04:03:48:913NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:48:917NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
04:03:48:920NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
04:03:48:954NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
04:03:48:997NoneScanned 124 assemblies in 42 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
04:03:49:012NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:03:49:018NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:49:020NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:49:109NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:03:49:127NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:49:179UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
04:03:49:183NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:03:49:212NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:49:539NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:49:541NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:51:332NoneChanging display settings to 2560x1440 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
04:03:51:332None... switching to 2560x1440 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
04:03:51:334NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
04:03:51:347NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:03:51:471NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:03:51:472NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
04:03:51:476NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
04:03:51:478NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
04:03:51:478NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
04:03:51:669NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
04:03:51:672UI Steam[UI] Resolution initialized to 2560x1440
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
04:03:51:765NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
04:03:51:776NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
04:03:51:776NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
04:03:51:776NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
04:03:51:777NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
04:03:51:790UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
04:03:51:883NoneMovie start after 3.0204767
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
04:03:51:889NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
04:03:51:889NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
04:04:03:850NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
04:04:03:850NoneMovie end after 14.9884746
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
04:04:03:852NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:04:03:885NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:03:900NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:03:933NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:03:940NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:04:027NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
04:04:04:028None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
04:04:04:029None[Analytics] Starting Analytics Public Session with user_id 76561198040332865 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0059-S10, RELEASE (64-bit Standalone, build: 165210); sessionId beb1bf7ef5d443d18e22d121af4ab0e4
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
04:04:04:093NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
04:04:04:096NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
04:04:04:213NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:407NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:444NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:22:444NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:23:308NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
04:04:23:824NoneSpent 19.7264557 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
04:04:23:840NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
04:04:23:868NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
04:04:23:868NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
04:04:23:868NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
04:04:23:969None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
04:04:23:969None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
04:04:24:039None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
04:04:24:039None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
04:04:24:134UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:288None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:25:288None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:25:322None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:25:327UI Steam[UI] Finished loading out-game windows windows in 1.2 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:338NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
04:04:25:340NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:343NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:728NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:925NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:25:959NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:387NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:390NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:859NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:860NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:861NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:864NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:869NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:26:872NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:27:850NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
04:04:28:046NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
04:04:30:675NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
04:04:33:362NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
04:04:35:871UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:35:948NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
04:04:35:951NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:35:951NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
04:04:35:962NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
04:04:36:007NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
04:04:36:010NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
04:04:36:011NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
04:04:36:275None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:493None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:510None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:535None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:585None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:624None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:625None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:640None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:667None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:667None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:672None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:672None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:36:880None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:37:662None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:37:680None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:04:37:838UI Steam[UI] Finished loading in-game windows windows in 1.7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:37:843NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
04:04:37:850NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:474NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:484NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:484NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:485NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:485NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:487NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:488NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:489NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:492NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:492NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:493NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:494NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:495NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:500None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:501None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:38:808None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
04:04:38:831NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
04:04:38:831NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
04:04:38:861NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
04:04:38:863NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
04:04:38:878NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:878NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:878NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:38:878NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:04:39:238NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
04:04:39:238NoneLoading AI save: Japanese 206 Graphical Glitch.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
04:04:39:273NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
04:04:39:862NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
04:04:40:010NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
04:04:40:249NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:42:459NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
04:04:42:459NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:42:489NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:43:381NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:43:420NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
04:04:44:225NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:226NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
04:04:44:878NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
04:04:44:878NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
04:04:44:878NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
04:04:44:910NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:910None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
04:04:44:911NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:911NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:912NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:912None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
04:04:44:912None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
04:04:44:912NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:912NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:912NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:918NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:920NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:924NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:924NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:44:934NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:44:934NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:44:943NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:45:789NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:45:790NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:45:790NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:46:923NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:46:923NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:47:600NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:48:269NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:48:269NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:48:269NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:48:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:48:918NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:48:918NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:49:568NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:49:569NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:49:569NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:50:358NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:51:139NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
04:04:51:139NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:51:139NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
04:04:51:140NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:51:728NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:51:748NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
04:04:54:724NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:54:725NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:54:725NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:54:725NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:54:725NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:54:820NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:54:820NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:54:820NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:55:517NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
04:04:55:517NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
04:04:55:517NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
04:04:55:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:262NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:321NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:399NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:456NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:456NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:619NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:682NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:749NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:749NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:56:749NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:56:749NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:56:840NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:920NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:56:974NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:974NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:974NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:56:974NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:57:137NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:57:220NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:57:220NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:57:293NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:57:559NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:57:686NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:57:774NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:57:806NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:57:903NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:58:014NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:58:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:58:245NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:58:270NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:58:270NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:58:270NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:04:58:277NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
04:04:59:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #8293 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:629None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #9574 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #10034 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:651None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #9509 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #4181 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #8350 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #9550 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:705None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #8307 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #9169 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:708None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #9219 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:709None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:710None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #9548 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:727None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8428 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:743None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #8223 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:753None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9234 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:765None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #9734 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:776None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #4543 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:949None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #9265 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:04:59:959NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 19784 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
04:04:59:961UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:05:00:003NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
04:05:00:029NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
04:05:00:030NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()
04:05:00:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
04:05:00:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
04:05:00:821NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
04:05:02:019NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:05:02:073NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:05:02:378None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:379None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:379None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:379None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:380None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:380None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:380None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:381None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:381None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:381None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:381None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:382None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:382None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:382None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:383None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:383None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:383None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:385None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:385None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:385None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:386None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
04:05:02:403UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.3 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:12:29:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:12:31:255NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:12:31:255NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:13:48:282NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
04:14:40:489None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #10076 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:14:40:507NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:14:40:507NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:16:34:278NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:16:34:278NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:16:34:720NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
04:16:59:342NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
04:17:01:324None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #8293 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:35:636NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:35:636NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:39:753None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:46:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:51:307NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:51:308NoneCreatePresentationBattlePreview attacker #3869, defender #9596, ticketnumber #4632.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:51:318NoneCannot go from [85, 49] to [85, 52] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
04:17:51:327NoneRequestAsyncOperation_Completed for ticket #4632.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
04:17:51:328NonePreparePresentationBattlePreview attacker #3869, defender #9596, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
04:17:51:328NoneRequestAsyncOperation_Dismissed for ticket #4632.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
04:17:51:835NoneDisplayPresentationBattlePreview attacker 3869, defender 9596
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
04:17:51:836None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #3869 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:51:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #3869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:51:836None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #3869 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:51:836None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9596 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:51:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:51:836None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9596 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:52:014NonePreview Loading completed attacker 3869, defender 9596
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
04:17:53:027NoneHidePresentationBattlePreview for ticket #4632 with current ticket #4632.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
04:17:53:027NoneHidePresentationBattlePreview attacker #3869, defender #9596
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #3869 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #3869 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9596 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9596 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #9597 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #3870 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #3868 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #8304 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:53:028NoneReleasePresentationBattlePreview attacker #3869, defender #9596
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era5_Common_Ironclads #3869 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:53:028None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9596 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:17:56:141None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #8350 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:17:56:141None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #9596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:19:20:402None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:402None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:402None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:402None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:402None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:403None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:410None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:486None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #10108 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:19:20:505NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:20:505NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:22:499NoneCan't find entity 9574 of ongoing task. Fails the task 15170.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:22:593None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10112 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:19:22:889None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #10115 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:19:28:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #9574 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:19:52:007NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:52:007NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:19:56:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #8428 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:22:53:287None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_IroquoisConfederacy #10138 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
04:22:53:307NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:22:53:307NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:23:04:324UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular273
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
04:24:29:858NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
04:28:00:336NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:28:00:336NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:28:07:210NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
04:28:07:292NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
04:28:07:292NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:304NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:305NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:305NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:308NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:309NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:311NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:312NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:317NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:317NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:321NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:323NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:324NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:324NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:325NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:325NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:325NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:325NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:326NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:326NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:327NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:327NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:328NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:328NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:328NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:329NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:330NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:330NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:331NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:332NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:332NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:332NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:333NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:333NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:333NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:333NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:334NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:334NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:335NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:335NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:335NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:335NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:336NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
04:28:07:336NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:336NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:336NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:337NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:337NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:337NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:337NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:338NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:338NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:338NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
04:28:07:444NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)
04:28:07:445NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
04:28:07:501UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__148:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:28:09:490UI Steam[UI] Finished unloading windows in 2.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__148:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:28:09:540NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
04:28:09:542None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
04:28:09:576NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:593NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:595NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:608NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:615NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:618NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
04:28:09:659NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
04:28:09:664NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
04:28:09:698NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
04:28:09:855NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
04:28:10:030NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
04:28:10:031NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
04:28:10:031NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
04:28:10:032NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
04:28:10:035NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
04:28:10:035NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
04:28:10:288NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
04:28:10:314NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
04:28:10:346NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()